#include "Scene0.h"

DAISY::SceneFactoryPtr scene0 = DAISY::SceneFactoryPtr(new Branch1Scene0Factory());


extern "C" void dllStartPlugin(void)
{

	using namespace DAISY;
	GameFactories::getInstance().addSceneFactory(scene0.get()); 


}

extern "C" void dllStopPlugin(void)
{
	using namespace DAISY;
	GameFactories::getInstance().removeSceneFactory(scene0.get()); 
	
}